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Neptunia fans probably know what they expect from the story, but the gameplay is often hit or miss.
MEGADIMENSION NEPTUNIA VII TASTY SQUEED SERIES
Fair warning to anyone easily offended: stay away from this game, and the series in general. Overall, however, Megadimension Neptunia‘s story is just an excuse to make silly gaming jokes and provide tons of fan service.
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Much of the game focuses on fairly general, nonspecific ideas, but two major events in the history of the game industry are particularly well handled: the collapse of SEGA following the release of the Dreamcast, and the merger of Squaresoft and Enix in the early 2000s. One of the more interesting aspects of this particular entry is that the allegorical stories throughout the game are shockingly strong. While the separation into “games” is really just disguising the story’s three acts, it’s nonetheless a clever and appropriate structure for a Neptunia game. Finally, the game reaches its conclusion with Heart Dimension Neptunia H, which wraps up all the unanswered questions from the previous two games. It also involves a mysterious group called AffimaX, which are controlling the flow of information throughout Gamindustri and spreading rumors and lies. This chapter focuses on the arrival of a mysterious group called Gold Third, four characters who represent major video game developers in Japan, specifically Square Enix, Capcom, Konami, and Bandai Namco. The second game is Hyperdimension Neptunia G, which is further split into four substories starring each of the four CPUs - Neptune, Blanc, Noire, and Vert - as the main character. The first is Zero Dimension Neptunia Z, and follows Neptune and Nepgear as they find themselves in the devastated, post-apocalyptic alternate reality of Zero Dimension. The main reason the game’s title has been renamed Megadimension Neptunia is because the story is actually split into three separate “games,” each with their own unique titles. The best aspect of the story, however, is its structure, which is surprisingly unique and brilliantly assembled. While the dialogue isn’t quite as sharp as it’s been in past entries, the story is nonetheless filled with ridiculous moments, and it’s easy to get swept away by the sheer insanity of Gamindustri and its inhabitants. The fourth wall is not just broken, but obliterated, and on a frequent basis, usually by the series titular heroine Neptune, who has taken to calling herself the “Protagonist of Protagonists” this time around. As is typical for the series, the game’s story regularly pokes fun at itself and at the common tropes seen throughout the video game world. This time around, the game’s story is a celebration of the Sega Dreamcast, as represented by the new character Uzume, a look at the console transition from current to next-gen, and, amazingly, a look at clickbait journalism and the dangers of misinformation.
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The stories of the Hyperdimension Neptunia franchise have always relied on a certain level of flimsy allegory, and Megadimension is no exception. It’s been three years since the last mainline game in the series was released, despite the fact that Neptunia remakes and spin-offs have been coming out faster than you can say, “What the goodness?” The wait is over, and the fourth entry in the series has arrived on the PS4: the confusingly titled Megadimension Neptunia VII - that’s “vee-two,” not “seven.” And guess what: it’s actually pretty good.
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My love-hate relationship with this bizarre, half-parody, half-allegory RPG franchise from Compile Heart and Idea Factory is well documented. Now he needs to travel around the magical world of the sweets to find his favorite candies.Ah, Hyperdimension Neptunia. Little creature Pete cannot live a day without something tasty! But unfortunately he has already eaten all the candies that he had.
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