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- #PCSX2 XPAD GENERATOR#
- #PCSX2 XPAD UPDATE#
- #PCSX2 XPAD PATCH#
- #PCSX2 XPAD SOFTWARE#
- #PCSX2 XPAD CODE#
GSdx: Support for dumping GS Dumps in xz format
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PCSX2: Many translations have been updated PCSX2: Restore "Defaults" option to GS Panel GSdx: Add Frame Buffer Conversion option GSdx-d3d11: Extend "Preload Frame Data" support to Direct3D Gamedb: Game database has been updated with many new gamefixes included Plugins: XPad and USBqemu have been moved to the legacy plugins VS solution PCSX2: Display the video mode on titlebar PCSX2: Add configurable Cheats folder to Components Selectors PCSX2-Counters: Fix Hblank calculation for DVD video modes GSdx: Channel Shuffle improvements on Direct3D
#PCSX2 XPAD UPDATE#
GSdx-TC: Load size calculation in target update GSdx-TC: Performance improvement by using custom container SPU2-X-GUI: The gui has been updated to improve usability PCSX2: Save/Load slot improvements, allow to display slot dates PCSX2: "FMV Aspect Ratio Switch/Override" feature Gif Unit: Recheck VIF status after a reset is performed when waiting for PATH3 (Fixes Eragon) VIF: A VIF core update has been made to fix Downtown Run Recompiler: Fix stall in branch delay slot Vector Units: Fix bug in "Branch in Delay Slot" Optimization PCSX2-TAS: Input Recording/Playback Functionality (speedrunning tools) GSdx-GUI: GUI update to improve usability GSdx-HW: Add Skipdraw Offset option for Skipdraw hack GSdx-HW: Removal of many no longer needed hacks GSdx-HW: Removal of Direct3D9 renderer in favor of better optimizations and accuracy GSdx-HW: Removal of MSAA support in favor of better optimizations and accuracy GSdx-D3D: Alpha hack has been removed completely, replaced with Blending Accuracy option GSdx-D3D: Partial SW blending port to Direct3D10/11 GSdx-D3D: Accurate Blend Fbmask port to Direct3D10/11 GSdx-D3D: HDR Colclip blend port to Direct3D10/11 GSdx-D3D: Channel shuffle port to Direct3D10/11 GSdx-D3D: Depth Emulation port to Direct3D10/11 GSdx-D3D: GPU accelerate 8 bits texture conversion port from OpenGL to Direct3D10/11 GSdx-D3D: Improved palette support has been ported from OpenGL to Direct3D10/11 GSdx-GL: Experimental Sparse Texture support GSdx-GL: Bypass the texture cache when the framebuffer is sampled GSdx: Accurate Date update and partial port to Direct3D10/11 GSdx: OSD improvements and port to Direct3D10/11 Gsdx-HW: implement fixed TEX0 for all renderers GSdx-HW: Fix half-bottom screen issues on texture/color shuffling GameDB: The database has been once again updated with the inclusion of many games with required gamefixes, as well as removal of gamefixes which are no longer needed PCSX2: Translations have been updated for the release of 1.6
#PCSX2 XPAD PATCH#
PCSX2: Improved pointer patch command handling PCSX2: First Time Wizard now properly selects the correct GSdx plugin based on the highest instruction set supported by the CPU
#PCSX2 XPAD SOFTWARE#
PCSX2: Fixed the emulator hanging when pressing F9 to toggle rendering between Hardware and Software mode too fast PCSX2: Fixed the emulator hanging when pressing F9 to toggle rendering between Hardware and Software in some occasions PCSX2: Fixed the emulator hanging when pressing F4 too fast when toggling the Frame Limiter in some occasions PCSX2: Partially fixed IPU pack command PCSX2: Reverted back to older VRender/VBlank timings PCSX2: DI execution is delayed by one instruction PCSX2-tas: TAS Recording functionality has been disabled for 1.6 release as there are some issues to work out (such as hanging/locking up the emulator) PCSX2: Prevent the UI from hanging/locking up when a game boots
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PCSX2 now ignores non-existent disc sector reads
#PCSX2 XPAD GENERATOR#
Fixed the noise generator outputting 4.8 kHz tone instead of white noise GSdx-GUI: Hardware hacks GUI has been updated for better usability GSdx-D3D: Blend no Barrier support has been ported from OpenGL to Direct3D 10/11
#PCSX2 XPAD CODE#
GSdx-FX: The TFX shader on Direct3D10/11 has been rewritten to match OpenGL code and its' accuracy for certain effects GSdx-HW: Sprite Hack has been completely removed as it is no longer needed and is replaced by far better alternatives This also allowed us to reduce the crc hack level so there are less effects skipped GSdx-HW: Added a dedicated fix for Big Mutha Truckers which allows to render the shadows properly. GSdx-HW: Implemented Software Sprite Renderer feature which allows to CPU emulate (SSE accelerated) certain sprite draws directly from the HW renderer GSdx-HW: Improve search/invalidate texture in render target by correctly matching vertex offsetted draws with buffer offsetted reads in the texture cache Q3,Q4 2019 - Q1 2020 Changes GSdx changelog:
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